Sep 21, 2006, 10:52 AM // 10:52
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#2
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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yes, I have noticed this from time to time. With my ritualist...sometimes when I cast Spirit Rift it's fine. Sometimes I don't see the white circle above her head or any sound until she casts it. Rather odd. I was having memory problems and since I now am only on half RAM for the time being I put it down to that but if other people are having the same problem then maybe it's not me...
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Sep 21, 2006, 10:59 AM // 10:59
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#3
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Frost Gate Guardian
Join Date: Jun 2006
Guild: EOM
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I am having the same problems and ANET have still haven't issued a statement at least on what they intend to do about it.
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Sep 21, 2006, 10:59 AM // 10:59
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#4
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Frost Gate Guardian
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It's true that in the case of activating sprint, for example, it doesn't even show the visual effect of it (the trail behind the character). So it's probably more than just the sound of skill activation not playing.
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Sep 21, 2006, 02:43 PM // 14:43
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#5
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Forge Runner
Join Date: Nov 2005
Location: Stoke, England
Guild: The Godless [GOD]
Profession: W/
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Yeah, I found another one yesterday. I cast retribution on my new Mo/W and got no sound and no animation. Not even the spinning white skulls rotating around me.
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Sep 21, 2006, 08:32 PM // 20:32
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#6
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Ascalonian Squire
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i have an issue with too much sound now. even my monk with tattoo armor makes a sound as if he wears a ringmail and everybody else around me too. it's very annoying.
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Sep 21, 2006, 08:58 PM // 20:58
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#7
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Lion's Arch Merchant
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I can't hear any of the normal weapons-hitting-flesh/armour noises since the update this morning
It's so weird to play like that...makes it seem really dreamlike and unreal. Annoying as hell also, i didn't realise how much i rely on those sounds as a melee char to tell if i'm hitting or missing, or as a monk/caster to tell if i or someone else is being hit and i need to do sth about it.
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Sep 21, 2006, 08:59 PM // 20:59
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#8
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Lion's Arch Merchant
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I can't hear any of the normal weapons-hitting-flesh/armour noises since the update this morning
It's so weird to play like that...makes it seem really dreamlike and unreal. Annoying as hell also, i didn't realise how much i rely on those sounds as a melee char to tell if i'm hitting or missing, or as a monk/caster to tell if i or someone else is being hit and i need to do sth about it.
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Sep 21, 2006, 09:02 PM // 21:02
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#9
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Desert Nomad
Join Date: Aug 2005
Location: Boston, MA
Guild: Blood Of Orr [BoO]
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I've found that sometimes when I use Dodge the animation doesn't appear, nor does the sound occur. Odd. =\
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Sep 21, 2006, 09:55 PM // 21:55
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#10
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Furnace Stoker
Join Date: Jul 2005
Location: near SF, CA
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When my characters change their secondary professions at the profession changer after switching cities or districts, the initial lighting + sound effects are always skipped. After that, these effects work normally again. This glitch is very easy to replicate.
Last edited by lord_shar; Sep 21, 2006 at 10:34 PM // 22:34..
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Sep 21, 2006, 09:57 PM // 21:57
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#11
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Forge Runner
Join Date: Jul 2006
Location: Denmark
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Very strange... I had the same problem after the huge update some days ago, although it was random, sometimes the sounds didn't work sometimes they did - however after the update today everything seems to be ok again.
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Sep 21, 2006, 11:43 PM // 23:43
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#12
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Ascalonian Squire
Join Date: May 2005
Location: Texas
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For the past 2 weeks or so I've only been missing a good majority of my sounds in game. The only sounds I hear are random footsteps, music, and whenever I cancel a spell or have it interrupted. It's somewhat annoying to be playing and all I can hear is music and then have this sudden click whenever my a skill gets interrupted...
Anyone else having problem with just music/skill interruptions playing?
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Sep 22, 2006, 12:17 AM // 00:17
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#13
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Ascalonian Squire
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I've been missing sound and skill effects too. However, it's kinda temporary on my computer. Whenever I enter a new zone, the first time I cast any spell, it will be missing the effect and as a result the sound too. After that, whenever I cast the same spell again, the effect and sound are both play properly (until I enter a new zone, then rinse and repeat). Some spells with two parts aren't always affected, like someone mentioned, I never lose the sound when a spirit appears, but the first time will be missing the casting sound (because the effect is missing).
Ah poo, nvm what I said. In a full party, I still randomly lose effects and sound.
Last edited by bakaboiya; Sep 22, 2006 at 12:44 AM // 00:44..
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Sep 22, 2006, 12:15 PM // 12:15
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#14
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Desert Nomad
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Same here. Sometimes the visual effects and sounds don't appear when using a skill, but other times they do.
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Oct 11, 2006, 11:55 AM // 11:55
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#15
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Ascalonian Squire
Join Date: Mar 2006
Location: London
Profession: W/Mo
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I am still having these problems a month on from the big update.
Some hope would be nice.
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Oct 11, 2006, 12:38 PM // 12:38
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#16
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Grotto Attendant
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
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I'm still having problems. I don't always get sounds when I:
Use a stance;
Gain a skill point;
Use and enchantments;
Cast a spirit.
Annoying.
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Oct 11, 2006, 06:30 PM // 18:30
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#17
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Furnace Stoker
Join Date: Jun 2005
Location: United States
Guild: Dark Side Ofthe Moon [DSM]
Profession: E/
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I've also noticed some sounds not playing when they should off and on.
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Oct 11, 2006, 07:30 PM // 19:30
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#18
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Lion's Arch Merchant
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I too have the sound problems.
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Oct 16, 2006, 12:26 PM // 12:26
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#19
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Frost Gate Guardian
Join Date: Apr 2006
Guild: Zydian Coven
Profession: Rt/E
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this is hitting me too now.... i dont see wells until theyve been active for a few seconds
so, i cast it in a field of corpses and have no idea where to go
anyone heard anything about a fix?
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Oct 18, 2006, 05:38 AM // 05:38
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#20
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Ascalonian Squire
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i still think this is linked to the missing gfx effects bug. while they supposedly fixed that in the oct 12th update (it did get better), i still lose gfx effects from time to time and the corresponding sounds that go with it.
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